Open World. Spellbreaker [Dagger/Dagger][Mace/Shield] (Trumpet_bear). If you want to know more about what the current meta is and why is it the way it is you can read more about it here or you can look up easy to understand description of classes that are meta, offmeta and more here! Boss rotations are still being developed, and you will be able to use a raid rotation when it is released. Using stances for sweet damage ignoring, Strength spec for the might stacks and heal-on-application of might, and Dagger/Shield for CC when needed. Natural Healing is one of the greatest heal skills for open world, especially in a build that already has so much sustain. The armor is sinister, since in shorter fights sinister is better, while in longer ones with Master of Misdirection giving you 33%, you will cap out confusion duration with just 3 boons on you. The playstyle of the build is straightforward compared to other engineer builds. Staff and Hammer. for fun you can LB 4 around other players. Deadeye [Pistol/Pistol][Sword/Pistol] (Boelthor). Summary: Lots of might while in fire, good condi damage and not-insignificant power damage, ability to withdraw from a fight at will and either heal and then re-engage or run away. Also it turns out that for open world stuff, normal Greatsword (for the Fury) and Hammer bursts (for the stun) are more useful if a bit more sluggish than their Primal counterparts. Use Primordial Stance (second utility R on my build) while single or double attuned to fire for more damage. The choice to emphasize two Physical skills was because this build lacks reliable CC otherwise, and being fully melee, it appreciates being able to interrupt and knock down dangerous enemies. Fight in shroud as much as possible, use axe 2, wh 5, GS 3, and heal to build lifeforce quickly, 2x utility to add what you need: stun break or shadow beast for more LF. Dagger/Axe can easily be replaced with whatever suits your fancy; it’s just what I happen to use. Lava Font. All on a 25-second cooldown. Fire/Air is a decent damage ability. For comboing – You have a lot of fields and finisher. (Up to date for 4th of January, 2018) [toc] The standard Mesmer Introduction The Mesmer is the one class exclusive to the Guild Wars […] Parasitic Contagion should be enough to keep you alive. Low CD heal and stun break. I like the final Renegade pick for being able to continuously keep 10 might ready out of combat since the stacks never drop. You only need two pistols for this build, not three. Really think this is the most versatile OW mirage build you can think of, it has good damage, tons of evade frames and surprisingly good cleave. Hopefully you stayed in your clones’ line of fire to get the Might off of their attack. A new variation on a very old build, this one picks up some awesome synergies with Soulbeast, and is able to easily maintain permanent Fury and high Quickness uptime. Spellbreaker [Axe/Dagger][Dagger/Axe] (Boelthor). Tried it on TD, got 16k-17k, which in open world with random/non-existent boons is pretty high. Gear can be Viper’s or Sinister, and runes you could go 2xLyssa and 4xTempest, giving you 20% condition duration and putting you close to 80% condition duration overall, without any food buffs. Cast Moa Stance every time it comes off cooldown, and notice that all four of these skills have multiples of 25 as their cooldowns; this causes them to line up very neatly. Now that we have mounts for traveling around, maintaining Swiftness isn’t so important anymore, but you’ll still want to make sure you get enough Fury and Might from Glint before swapping to Shiro for Impossible Odds. Dragonhunter [Scepter/Focus][Greatsword] (Gayest_Charr_Ever). Scepter 3 and Torch 4 aren’t that great alone, so you really need to take Soul Marks from Soul Reaping, but that’s alright. Eruption when in Earth or when swapping out of Earth. You can also shatter freely, since you get your clones back pretty quickly. I no longer recommend swapping out Discipline for Defense since its two primary benefits are Adrenal Health and Cleansing Ire, both of which got nerfed by 67% recently when Primal Bursts were patched to only count as 1 adrenaline bar expenditure. To get the most out of your damage, you want to always be swapping between assassin stance and dragon stance. Scourge: Currently, Scourge is in high demand as a niche build in WVW and raids as a healer. Only Shield skills are featured from core Engineer; the rest is Holosmith skills. Berserker: Top trait line is for damage, bottom is for sustain. 45:30. X is for the 10%. Then of course you have Staff 4 for AoE fear. Weaver [Sword/Dagger] (Curennos.9307/AlistoFrent). This page was last edited on 6 November 2019, at 20:27. It has access to a fairly large amount of CC, evade frames and also provides high uptimes of personal Might, Fury and Alacrity.. Earth 2 also evades. The stats are very flexible in where you want to get them. Sword/Pistol on swap gives you cleave and safety, and it is equally fun to run around spamming Quickness-enhanced Pistol Whips. Before the field expires, use a leap finisher to re-engage your enemy and heal. But the Sword part of its damage potential has gotten a few buffs recently, and it has moved from satisfactory to excellent in performance. It’s not as bombastic as Berserker, but it’s pretty fun and you can pump out a huge hurt by Raptor Leaping into groups to glom them up and chaining Burst > Full Counter > Burst > Swap > Burst. The pistol is for CC if you ever need any. I run 900. Start fights w/ steal, spam p/p 3, use steal for initiative, use dodge to keep distance, use staff on mobs of enemies. Sigil of force and accuracy for weapons, armor rune power/precision kind. Reaper [Axe/Warhorn] [Greatsword] (hiberbeam). Sword/Sword – Greatsword – Dueling 131 / Domination 221/ Mirage 212 and False oasis, Sand through glass, Mirage advance (or signet of domination for stun), Signet of inspiration and Jaunt. Plenty of CC and passive healing to remain in the middle of a brawl if you like. Utility skills are up to you, though I strongly suggest the signets. So, this was the biggest surprise for me in PoF. Cast abilities that restore Life Force, as well as Dagger autoattacks, and spend Life Force on Shade abilities if you are about to overfill your Life Force. This build has good cleave since staff autos bounce between enemies, ambush skill passes through them, and your shatters hit in an AoE. For someone coming into level 80 maps for the first time, or trying to do story instances alone, running with a random build could be frustrating. It also provides excellent burst damage through the use of precision strike → drop elemental blast → burst of strength → equilibrium legend swap (also triggers hydro sigil damage) → impossible odds → sword auto attack → precision strike → repeat.Playing this build effectively relies heavily on you knowing your skills and traits completely inside and out. You ar… If you want more defense in this build, swap in some of the bottom traits as needed. Not as easy to survive with this build over the condi one because you don’t heal on dodge, but still pretty fun and comfortable to use. Sun and Moon Style provides a steady stream of healing while you crit when wielding Axe/Dagger. In melee, start with Greatsword and summon a Berserker, then swap to Swords and summon a Swordsman; cast Signet of the Ether and summon another Swordsman; when Swordsman is off cooldown, summon a third one. Quick Browse. I tried to like Dagger/Dagger, I really did, it’s just so slow at plowing through groups of enemies, has no sustain outside of the weak-feeling Master perk, and only has the ability to control a single mob at a time. Most of the time, you’ll want to stay merged with a Tiger – or any Ferocious pet of choice – and cast utility and Beast skills to maintain boons. Firebrand [Axe/Torch][Scepter/Torch] (trondonopoles). It carries significant health sustain and a giant reset button, as well as great personal damage, in-combat mobility, condition cleansing, and CC. Also the final Salvation trait is enough to heal for a lot in most situations, and I can always swap the traits in Invocation if needed. Magebane Tether ties you to a target you hit with any Burst skill, and pulses 3 Might per second for 8 seconds. Good luck! Greatsword/X: You will be using your Greatsword 90% of the time. i left the secondary weapon set empty since i basically stay in staff all the time. GitHub Gist: instantly share code, notes, and snippets ; Waren halt lauter typische GW2 open world builds, ein Dualpistoledieb mit Zustandsschadenstapeln, ein Hammerwächter im Nahkampf, ein Dolch Wasser 1 only spammender Ele. Holosmith [Sword/Shield] (Gayest_Charr_Ever). Though Conjure Fiery Greatsword is strictly better DPS, it would be the only skill that requires short range, so I’ve dropped it in favor of Glyph of Elementals, which is more flexible. All trademarks and copyrights on this site are owned by their respective owners. The elementalist is a clever approach to the mage type class, differentiating itself from traditional role-play games’ designs by allowing you to master all four primary elements in a martial art fashion. If you target something tankier, you can easily apply 10k dps worth of condis on them before using Epidemic. Hide in Shadows- if having issues with burning, poison, bleeding, or confusion. General - Zerging - Leveling - Solo - Tagging. Meteor Shower. As an aside, I also feel that gearing up to optimize your Open World play, while not a direct corollary to Raiding, would hopefully have a reasonable amount of cross-over in terms of gear and requisite understand for builds, skill rotations, etc., making a transition from "Try Hard Open World" to Dungeons, Fractals, Raids, and other higher level structured content smoother later on. In hindsight I probably should have used it on the [Eater of Souls] story fight, but outside of such niche fights boon strip is so much hot air. However, if you are only going to run in open world, consider sigil of geo instead of malice. When you get to a boss, or anything tanky that you want to kill immediately, perform this burst combo: This is almost exactly the same as a raid build. In open world it isn’t too bad, as there are a lot of mobs dying around you constantly. Spectral Wall, if positioned correctly, can force mobs into corners, making them repeatedly fear themselves for the duration. You start with double Axe 2 and Torch 4, get a third clone with Jaunt and from there start spamming ambushes by rotating between your dodges, Crystal Sands and False Oasis, using Axe 2 of cooldown, Axe 3 to change targets (or for extra DPS) and Torch 4. The balance changes to Radiance emphasize Retaliation as a very important boon, so an extra utility skill that applies Retaliation is desirable. Here is my “I’LL CUT YOUR BOONS BITCH AND ALSO YOU” Spellbreaker build. Mesmer [Greatsword][Sword/Sword] (Gayest_Charr_Ever). Eviscerate also applies 5 stacks of Might for 665 health. Open the Tome of Justice, use skills, watch the 10k+ ticks of burning. Spellbreaker [Dagger/Dagger][Axe/Shield] (Ichi_sama). Moa Stance plays a big role here, providing you with boons and greatly increasing the duration of boons you get from other sources. Mace/Axe is the primary set, but Shortbow is an emergency ranged weapon. We recommend QTFY builds, as these are carefully-tested and kept up to date with the current meta. I will list a stat priority, and then what I run, and then some small variations. This combo spawns 3 clones in just 1 second, those 3 clones would then do their ambush skill since you just dodged. Concept Art; Screenshots; Videos; Wallpapers; Awards & Accolades; Guild Wars 2 Asset Kit; Community. I use Death Magic, Blood Magic and top line Scourge traits to have the shades act supportive to your minions. Quick Browse. Having a free condition cleanse on a 5s cooldown is great. A Mirage build for running around in open world. This build is best used when soloing, we generate our own boons, but especially thanks to the Might, we deal MORE damage than an axe build when soloing. This build is highly self-sufficient, with great Fury and Might uptime, 100% crit chance, and both passive and active defense available in and out of rotation. That is how I personally want to play open world, and it is how I orient my open world builds posts. Based on the Guild Wars 2 … Gives perma fury, swiftness, 25x might, low CD strong heal, low CD stun break, almost always 100% crit chance. X is for the 10%. Accessories are any combination of toughness, vitality, condi damage and healing power. They all power the core concepts of this build. My old condi Rev, but with a new traitline. Recommended - Great - Viable. World boss - for a more detailed world boss event schedule covering 24 hours. It’s very similar to the power Rev build used in PVP. That's right. I rotate between the F2 and F1 shatters, but of course you can use F3 for CC when needed. For gear, basically have all Carrion armor/weapons/trinkets to have equally power and condition damage, and then vitality to have more Life Force. In the Scourge line, I put all the top line, which makes it easy to have the one large Shade support all the minions. Weapon sigils are Accuracy and Smoldering, Variation: Tahlkora/Shaman armor (Vitality main, minor healing power and condition damage). In practice, Deadeye’s Rifle is one of the strongest ranged weapons in the game in sustained DPS, and offers unique combat strategies that were previously unexplored. Full dire faceroll. Healing 1. Wild Blow I will sometimes swap out for a physical skill like Bull’s Rush. This build has a rather unique playstyle. Living World Content updates that add story, rewards & more to the world of GW2; Heart of Thorns Expansion; Path of Fire Expansion; Media. So the point of this build is to stand inside your clone’s line of fire to gain that might for yourself when they fire off the ambush skill. 4th: Anything else into a stat of your choice. Builds By Profession . The build or something very similar to it is about to be meta in some raids due to its extremely high DPS potential against large hitboxes. Deadeye [Rifle][Sword/Pistol] (Gayest_Charr_Ever). A detailed guide on the Power Dragonhunter in Guild Wars 2. I typically try to use Meteor Shower shortly after dual attuning Fire to benefit from Elements of Rage. Cribbing slightly from the build above and the meta build for PvP Spellbreakers, I’ve started using this because for some reason I keep dying when using Charr’s build, and the PvP build is just…boring. Try to drop new Shades before each Desert Shroud cast. Meanwhile, Jormag continues to blur the lines between enemy and friend, trying to win you over. My favorite GW2 PVE Builds : Unkillable Necromancer Best Builds For Guild Wars 2 Open World & Story - The Necromancer - Duration: 1:05:37. Shadowstep- alternative stun break that grants mobility and condition cleans… Aristocracy Runes could be interesting. It’s not much of a heal but when you gain might on interrupt via the Ruthlessness Sigil, on crit with the auto-chain on dagger, every time you fist-yell, every time you weapon swap, passively when you use your burst on things because of some kind of swole chain thing, every time you eviscerate, when people hit you, because you ate fried food and maybe sometimes just because… it adds up. After you leave Photon Forge, immediately cast Radiant Arc and begin autoattacking. Swapping will have benefits outside of just damage as well: Granting fury, breaking stun, and removing 1 condition. When using Photon Forge skills, prioritize Corona Burst, then Photon Blitz, followed by autoattacks. Your first utility stunbreaks and evades (and is also a beautiful twirl!). GW2 builds. Pretty nice burst for condi, a lot of cleave, with the tiny pink axes from your clones flying everywhere, and its sustain isn’t as bad as I thought. I’ve chosen Axe over mainhand Dagger because Axe does more damage, and has a more impactful grandmaster trait in Discipline. Content updates that add story, rewards & more to the world of GW2 Take part in the Icebrood Saga's multichapter finale and discover what Chapter 1: Truce has to offer! The lower the uptime, the weaker this build will perform. Best Builds For Guild Wars 2 Open World & Story - The Revenant [GW2] Bootts' Bad Builds - The Mad Renegade - Duration: 45:30. Spellbreaker is new and cool, but it’s like a wet noodle in the open world compared to its big, brooding older brother Berserker. My setup: [Click for link]. 2. As soon as your staff 2 comes off CD you can shatter your old clones and spawn new ones with the same combo, staff 2 > jaunt > dodge and repeat. Hope you’ll like it. Deadeye [Pistol/Pistol][Sword/Pistol] (h4mburgers). That means I can jump into a group of 5 mobs, taunt them all, and instantly receive 300 power and 300 ferocity for 15 seconds. 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